Hi, Iโm JayForge ๐
Game developer focused on Unity system-driven gameplay, simulation, and management games, with 5 years of experience as a software engineer building scalable systems, backend applications, and distributed architectures.
I work with Unity (C#), Java, Python, and TypeScript, applying backend engineering experience to build robust gameplay systems and backend architectures, including microservices and event-driven systems.
I enjoy solving complex system problemsโwhether in backend architecture, debugging distributed systems, or designing engaging gameplay loops and simulations. My focus is on building clean, maintainable, and scalable systems across both software and game development domains.
Currently open to:
- ๐ฎ Game Developer roles
- ๐งช QA / Game Testing roles
- ๐ป Freelance Software Engineering work
๐ง Skills & Technologies
- Game Development: Unity, C#, Gameplay Systems, AI Navigation (NavMesh), Simulation Design
- Backend & Systems: Java, Spring Boot, Python, FastAPI, Flask, TypeScript
- Databases: PostgreSQL, MySQL, MongoDB
- Messaging & Distributed Systems: Kafka, RabbitMQ, Event-Driven Architecture
- DevOps & Tools: Docker, Git, Jenkins
๐ Core Focus Areas
- Designing scalable, event-driven backend systems
- Building reliable APIs and distributed workflows
- Developing system-driven gameplay and simulation mechanics
- Creating maintainable Unity architectures and gameplay loops
- Debugging, optimization, and root-cause problem solving
- Delivering production-ready features in remote and independent environments
๐ง Work Approach
- Systems-first mindset - I focus on architecture, scalability, and long-term maintainability
- Independent execution - Comfortable owning features end-to-end in remote environments
- Fast adaptation - Quick to learn new tools, engines, and frameworks
- Debug-driven development - Strong focus on identifying and solving complex issues
- Collaborative when needed - Effective in both solo and team-based workflows
๐ Featured Projects
๐ฎ Game Projects (Primary)
-
Cinema Rush
Unity-based idle/tycoon simulation game featuring customer AI systems, queue management, seating logic, progression mechanics, and UI-driven gameplay flow.
๐ป Software Projects (Professional Background)
-
E-Commerce Microservices Platform
Event-driven microservices architecture using Kafka, Outbox pattern, and distributed transaction handling. -
Task Manager API
Flask-based backend system with JWT authentication and CRUD task workflows.
## ๐ฌ Contact
- GitHub: JayForge
- itch.io: JayForge
- LinkedIn: Jay
- Email: jayforge.dev@outlook.com