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Unity game development projects focused on gameplay systems, progression mechanics, UI/UX, and interactive simulation experiences.
Cinema Rush
Idle/tycoon-style cinema management game built in Unity where players manage customer flow, seating, upgrades, and theater expansion to optimize efficiency and earnings.
The project focuses on system-driven gameplay, combining AI behavior, progression mechanics, and UI feedback into a compact simulation experience.
๐ Key Highlights
- Customer queue and seating management system
- NavMesh-based AI movement for customer navigation
- Upgrade and economy progression system
- Real-time gameplay UI feedback
- Save/load persistence using PlayerPrefs
- Event-based system communication
- Unlockable seating and progression scaling
๐ Gameplay Overview
Cinema Rush follows a simple management loop where players optimize cinema performance through upgrades and efficient customer handling.
Customers enter the cinema โ join a queue โ are assigned seats โ navigate using AI movement โ complete a movie session โ generate income โ and feed into the upgrade system.
All major systems (queue, seating, economy, upgrades, UI) operate independently but interact through event-driven updates to keep gameplay responsive and modular.
๐ Technologies Used
- Engine: Unity
- Language: C#
- Systems:
- NavMesh AI
- Coroutines
- Event-driven architecture
- UI systems (TextMeshPro)
- Save/Load system (PlayerPrefs)
- DOTween
- Tools:
- Git version control
๐ท Visual Preview

๐ Play the Game
๐ Try Cinema Rush on itch.io
๐งช Learning Projects
Multiplayer Kitchen Chaos (Unity Tutorial โ Learning Project)
Unity project built by following a multiplayer tutorial to understand core Unity gameplay flow and basic networking concepts.
Focused on learning how Unity systems operate in a multiplayer context, including player interaction flow, object handling, and general gameplay architecture.
๐ GitHub: Kitchen Chaos