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Unity projects focused on gameplay systems, simulation mechanics, and management-style games.
Cinema Rush
Idle/tycoon-style cinema management game built in Unity using C# where players manage customer flow, seating, upgrades, and theater expansion to optimize efficiency and earnings.
The project focuses on modular gameplay systems, combining customer AI, progression mechanics, game economy, and responsive UI into a cohesive simulation experience.
๐ Key Highlights
- Customer queue and seating management system
- NavMesh-based AI movement for customer navigation
- Upgrade and economy progression system
- Real-time gameplay UI feedback
- Persistent save/load system using PlayerPrefs
- Event-based system communication
- Unlockable seating and progression scaling
๐ Gameplay Overview
Cinema Rush follows a simple management loop where players optimize cinema performance through upgrades and efficient customer handling.
Customers enter the cinema โ join a queue โ are assigned seats โ navigate using NavMesh AI โ complete a movie session โ generate income โ and feed into the upgrade system.
All major systems (queue, seating, economy, upgrades, UI) operate independently but interact through event-driven updates to keep gameplay responsive and modular.
๐ Technologies Used
- Engine: Unity
- Language: C#
- Gameplay Systems:
- NavMesh AI
- Coroutines
- Event-driven architecture
- TextMeshPro UI
- PlayerPrefs save system
- DOTween
- Tools:
- Git version control
๐ท Gameplay Preview

๐ Play the Game
๐ Try Cinema Rush on itch.io
๐งช Additional Project
Kitchen Chaos Multiplayer
Learning project created while exploring Unity multiplayer gameplay and networking concepts, including player interactions, object synchronization, and gameplay flow.
This project strengthened my understanding of multiplayer architecture and Unity gameplay systems.
๐ GitHub: Kitchen Chaos