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Unity projects focused on gameplay systems, simulation mechanics, and management-style games.


Cinema Rush

Idle/tycoon-style cinema management game built in Unity using C# where players manage customer flow, seating, upgrades, and theater expansion to optimize efficiency and earnings.

The project focuses on modular gameplay systems, combining customer AI, progression mechanics, game economy, and responsive UI into a cohesive simulation experience.


๐Ÿ“Œ Key Highlights


๐Ÿ” Gameplay Overview

Cinema Rush follows a simple management loop where players optimize cinema performance through upgrades and efficient customer handling.

Customers enter the cinema โ†’ join a queue โ†’ are assigned seats โ†’ navigate using NavMesh AI โ†’ complete a movie session โ†’ generate income โ†’ and feed into the upgrade system.

All major systems (queue, seating, economy, upgrades, UI) operate independently but interact through event-driven updates to keep gameplay responsive and modular.


๐Ÿ›  Technologies Used


๐Ÿ“ท Gameplay Preview

Cinema Rush Screenshot


๐Ÿ”— Play the Game

๐Ÿ‘‰ Try Cinema Rush on itch.io


๐Ÿงช Additional Project

Kitchen Chaos Multiplayer

Learning project created while exploring Unity multiplayer gameplay and networking concepts, including player interactions, object synchronization, and gameplay flow.

This project strengthened my understanding of multiplayer architecture and Unity gameplay systems.

๐Ÿ‘‰ GitHub: Kitchen Chaos