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Unity game development projects focused on gameplay systems, progression mechanics, UI/UX, and interactive simulation experiences.


Cinema Rush

Idle/tycoon-style cinema management game built in Unity where players manage customer flow, seating, upgrades, and theater expansion to optimize efficiency and earnings.

The project focuses on system-driven gameplay, combining AI behavior, progression mechanics, and UI feedback into a compact simulation experience.


๐Ÿ“Œ Key Highlights


๐Ÿ” Gameplay Overview

Cinema Rush follows a simple management loop where players optimize cinema performance through upgrades and efficient customer handling.

Customers enter the cinema โ†’ join a queue โ†’ are assigned seats โ†’ navigate using AI movement โ†’ complete a movie session โ†’ generate income โ†’ and feed into the upgrade system.

All major systems (queue, seating, economy, upgrades, UI) operate independently but interact through event-driven updates to keep gameplay responsive and modular.


๐Ÿ›  Technologies Used


๐Ÿ“ท Visual Preview

Cinema Rush Screenshot


๐Ÿ”— Play the Game

๐Ÿ‘‰ Try Cinema Rush on itch.io


๐Ÿงช Learning Projects

Multiplayer Kitchen Chaos (Unity Tutorial โ€“ Learning Project)

Unity project built by following a multiplayer tutorial to understand core Unity gameplay flow and basic networking concepts.

Focused on learning how Unity systems operate in a multiplayer context, including player interaction flow, object handling, and general gameplay architecture.

๐Ÿ‘‰ GitHub: Kitchen Chaos